CG Model and Texture Artist.
Stylized Environment Art
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Environment
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Environment
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Isometric Pixel Art RPG
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The Orville
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Character
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Environment Art
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Character Art
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Photogrammetry/Environment/Hard Surface
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Character/Illustration
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Character & Hard Surface
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3D Virtual Market Research Platform
3DSURVEYAPPS
Game Environment Art
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A highly skilled and experienced Senior CG Generalist with extensive experience in 3D art, virtual production, character and environment design, and look development. Seeking to leverage expertise in Unreal Engine, photogrammetry, and team leadership to contribute to innovative and impactful projects.
I look forward to hearing from you
Concept: Pyromancer (Area Mage) - Primary: Fireball (projectile with small AoE on impact) - Secondary: Flame Wall — places a lingering wall of fire that damages enemies who pass through - Ultimate: Inferno — massive fire explosion centered on the caster - Playstyle: Area denial, crowd control, mana-dependent.
Concept; Cleric (Support / Hybrid) [Unlockable] - Primary:** Holy mace (moderate melee) - Secondary: Healing Circle — places a regen zone for allies - Ultimate: Divine Judgement — damages all enemies on screen and heals all allies - Playstyle: Team sustain, moderate damage, shines in co-op but viable solo via self-healing.
Concept: Hexbow (Ranged DPS) - Primary: Enchanted arrows (rapid fire) - Secondary: Piercing Shot — fires a powerful arrow that penetrates through enemies in a line - Ultimate: Arrow Storm — rains arrows over a large area for 4 seconds - Playstyle: High sustained damage at range, fragile, positioning-dependent.
Concept: Warden (Melee Tank) - Primary: Sword combo (3-hit chain) - Secondary: Shield Bash — stuns enemies in a cone - Ultimate: Iron Vanguard — becomes invulnerable for 5 seconds and taunts all nearby enemies - Playstyle: Frontline brawler, high survivability, moderate damage.
Concept: Shadowstep (Melee Assassin) - Primary: Twin daggers (fast attack speed) - Secondary: Blink Strike — teleport to a target enemy and deal bonus damage - Ultimate: Phantom Flurry — becomes untargetable and rapidly strikes all nearby enemies - Playstyle: High burst damage, evasive, high skill ceiling.
Concept Art, Hard Surface modelling, texturing and Look Development
Oak Tree Study. Sculpting practice