CG Model and Texture Artist.
I studied Natural History and Technical illustration BSc. After graduation, I decided I wanted to develop more current skills and began a career as a 3D Modeler and Texture Artist. I’ve worked on many game projects as an Environment Artist and most recently a 3D Generalist on The Mandalorian a TV series for the Disney+ network.
I look forward to hearing from you
Game Arts Institute, Character Artist Course. The objective, to pick a Character Concept from a favorite artist and complete every aspect of character creation, as would be achieved in a character team production environment.
Models were created in Maya using photographic reference. Textured in Substance Designer, Painter, Photoshop and Alchemist. Lighting and rendering were completed in Arnold.
Used a combination of Agisoft scanned data and photographic reference for model creation. Working in Maya and Zbrush created all model assets for the 3D scenes. Textures and detailing were created in Mari. Contributed to scene lighting and shader creation.
Concept Art, Hard Surface modelling, texturing and Look Development
Oak Tree Study. Sculpting practice
Character Portrait Sculpt and Xgen experiments
Hard Surface Modeling. Created in Maya, Textured in Substance, Rendered with Arnold
Maya, Zbrush, Substance
Used Agisoft scanned data for model reference. Worked with a combination of Maya and Zbrush to create and UV the 3d room assets. Texture creation and detailing created in Mari.
Illustration
Original concept by Mitchell Mohrhauser. Sculpting practice
Part of a team of Artists responsible for all Environment assets and props.
Senior Environment Artist on Fable 2, Fable 3, and Fable Journey. Working within a large team, responsible for all Environment assets and props.